Sasshi thinks that, finally, he and Arumi might have made it back to their world. That is, until he notices they have managed to find their way into the real life equivalent of a dating simulation video game.
A more somber look at how the magical shopping arcade as told from those that were there some 50 years ago.
Sasshi and Arumi are in a new version of their home that has a vibe very similar to 1930's gangster films, but they both end up working on opposites sides, unintentionally of course.
Sasshi and Arumi thought for sure that they were going back home this time. Instead, they find themselves in a prehistoric version of their home, complete with the usual cast of strange relatives that they have grown accustomed to seeing.
It seems that the goblin just can`t get things right. Another attempt to send Arumi and Sasshi back home finds them now in Hong Kong, and Sasshi is enlisted to train and be a part of an upcoming tournament.
Sasshi & Arumi believed that a strange goblin they encountered when they first arrived in the Middle Ages would have the power to send them home. Now they are stuck in a futuristic version of their home, and mecha combat may be their only means of escape.
Osaka is gone, and Arumi and Sasshi find themselves in a world full of dragons and strange mythical creatures. All the familiar faces from back home are here, but with completely different personalities, and the two are suddenly enlisted to conquer an evil force.
Summer is almost gone, and Sasshi learns his close friend Arumi is moving soon. But Sasshi and Arumi are suddenly transported to a strange and magical fantasy world.